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How Does Your UI Make You Feel? How Does
Your UI Make You Feel? As the field of User Interface Design matures,
the professions that chart its course must also explore new boundaries. For example,
how do we use emotion to create unique products? What process must we use to develop
the products and user experiences that evoke intentional, quantifiable emotional
responses? Interface design experts agree that common user-centered
design processes are becoming widely adopted. And as the common processes of User
Interface development become commodities -- much as hardware and software have
already become commodities -- new differentiators must emerge. Two intertwined
aspects have emerged already: effective brand management, and the ability to evoke
emotional responses through interactive experiences. In fact, it is probably safe
to say that managing emotion will be an essential component to successful brand
management of the future. At last years' ACD Living Surfaces Conference,
Bill Moggridge, one of the founders of IDEO, presented an eloquent history of
Usability Engineering and alluded to an upcoming shift in emphasis for user interface
design professionals. He described the evolution of the field, from 'Measuring
how people work' (or Tailorism ala the assembly line), to 'Measuring man's physical
size' (or anthropometrics ala Henry Dreyfuss), to 'Measuring how people think'
(Cognitive / Behavioral Psychology), to 'Measuring how people feel' (User Experience
Audits). Each remains a discipline, important in its own right, with a logical
connection to the others. Another sign of impending change comes from
the father of affordances, Donald Norman, and his new book "The Invisible Computer."
Norman details the shifts that occur as markets mature and warns that corporate
evolution must occur in order to develop products with any hope of succeeding
in the market. He feels the best results are achieved through a multi-disciplinary
design team employing an iterative process, focussed on the simplicity and clarity
of user task completion. He reinforces his ideas through case studies of diverse
products and industries. One that most of us can relate to is the evolution of
watches, which he describes as "high-technology marketed as jewelry, as fashion,
as objects of emotion." Consumers have come to expect technology and ease of use.
In our own user testing, we often hear people talking about "trying on" an item
(such as an automobile) before making a decision to purchase it. Rosalind
Picard applies emotion to technology in a different way. In her book, "Affective
Computing," she envisions a computer and systems that will recognize and react
to a user's emotions. Her ideas are based on the premise that "the latest scientific
findings indicate that emotions play an essential role in rational decision making,
perception, learning, and a variety of other cognitive functions." She even goes
so far as to say "too little emotion can impair decision making." For too many
years in the software industry, emotion has been left at the door. Let's face
it: who's been truly moved by a product that rigidly followed the Windows 95 User
Interface Guidelines? Most companies have a set of core brand attributes
they wish to convey to their customers via their products and services. These
attributes are described by emotionally charged adjectives like "reliable," "compatible,"
and "innovative." If the features, functions, and cost are the same, what differentiates
one company and its products from the other? It is the customer's experience with
the brand, the emotion it evokes, and the totality of the experiences with that
company. The elements of marketing, sales, service, and support combine to create
an emotional experience. To date, these elements have not been fully exploited.
And all that's about to change. |