Challis Hodge’s UXblog

User Experience | Design | Strategy

Personas and the Role of Design Documentation

Andrew Hinton wrote a great piece over on Boxes and Arrows about Personas and the Role of Design Documentation. I responded over there but thought it was also worth sharing here.

Andrew:

Thanks for taking the time to share your perspective. Obviously a lot of thought went into this piece. Couple of comments to add.

1) Cooper’s approach to personas works well for Cooper however it doesn’t necessarily transfer to the rest of us working in our varied environments with myriad different partners and stakeholders.

2) The 37signals thoughts on designing for oneself are noted. I am familiar with this line of thinking and believe it works for some. I refer to this approach as Designer-Centered Design. My personal preference is to practice User-Centered Design. Here’s the continuum as I see it.

Design for Myself (hit or miss)
I am the user (good)
I asked the User (better)
I Observed the User (best)

Like many folks who’ve been in the this field for a while I started in product design and software before the Internet blossomed. I have always been a staunch believer in User-Centered Design even before I knew what it was. Designing software using a UCD methodology meant designing for the required user groups and involving them in the process from beginning to end. The end result was a designed product guided and approved by the people who would use it. Personas were not really necessary.

That all changed when individual software products were adopted and used by masses of people. Suddenly it became impossible to design for and involve all the user groups in the process. It was personas that allowed us to construct archetypal users from these masses. These personified users were developed in a way that allowed us to design for their needs and simultaneously meet the needs of the broader user groups.

In the beginning the personas were one off creations for a specific problem at hand. They were used by the internal team for a current project. IMO we began to run into all kinds of problems when our clients, partners and stakeholders took a liking to the personas we were creating. One the one hand this was a wonderful thing because it brought everyone together in the process. On the other hand there were several negative effects…a few include:

1) The personas were interpreted more deeply than the data behind them allowed.
2) The personas were used outside the scope of their intended use.
3) We began to make the personas more and more general to allow for mixed use which meant they were less useful for specific tasks at hand.

To this day I’m still a fan of a more rigorous approach to designing personas. I do think they can be extremely valuable tools for broader audiences and as such I have moved a bit more in the direction of generalizing them for multiple uses. I think it’s also worth noting that personas are not the end-all-be-all tool. There are times when alternative outputs from research are better suited to guide design.

3 Comments so far

  1. Jeff March 6th, 2008 10:06 am

    I’d be curious to hear more about the alternate outputs from research, besides personas, that you mentioned.

  2. Andrew Hinton March 10th, 2008 10:55 am

    Challis: Thanks a lot for your very thoughtful comment! And yes, it’s certainly worthy of a blog post of its own :-)

    I agree that personas don’t get enough rigor invested in them, especially in the case of collaborative design and creating persona descriptions. The more I’ve done it (the documenting of them, and scenarios as well), the more I’m convinced it’s a very particular skill that some people have and some just don’t. And that skill doesn’t necessarily come with a particular role. Making a persona description that is both honest and useful is a bit of a trick, and it’s a steep composition challenge.

    I agree, too, that these persona-description documents are not an end-all-be-all tool. While I *do* think that any designer should at least try to inhabit, imaginatively, their target users’ mindset & behavior, whether or not it’s formalized into actual method or deliverable is certainly a function of what makes sense for the project.

    Regardless, I doubt that any single design method stands nearly as well on its own as it does in the light of other parallel methods being used. Personas are great, but they need other data to provide context. And, as always, the persona-documents are only signifiers of the tacit knowledge a design team should share by the time they’re even written up.

  3. rubyfortunecasino July 19th, 2008 4:41 am

    rubyfortunecasino…

    inventiveness,Jura murder …

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