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Models, Diagrams & Theories

Design Organizations
A proposed structure to fill current and future needs of the design profession(s). An umbrella organization that works cooperatively with multiple professional groups in a semiotic relationship. Note that I'm only showing a sample of the various organizations. This diagram is not comprehensive!

Design, Technology, People and Context
Fast change vs. slow change. A proposed model to help focus design priorities and understand cause and effect relationships between design, technology, people and context of use.

UX Career Paths
An example career progression with special emphasis on a strong relationship between UX discipline and Creative discipline. This is not an ideal scenario but rather an adaptation within an existing structure.

Insight-Drivenª UCD Process
This is a basic process framework I've used for user-centered design in small, fast teams. An understanding of users, business and technology is culminates in an Insight Brief and is followed by a series of fast design-build-test iterations.

Core Experience Design Roles
A description of the fundamental design roles and their relationships to each other in the Web/Software Experience Design space.

Brand = User Experience
An illustration of the one to one relationship between cumulative user experience and brand. Disclaimer: I am not implying that branding is equivalent to user experience or experience design.

Experience Design Roles & Relationships
This model attempts to show the various UX roles and their relationships.

Strategy, Process & Roles
Strategy, process and roles as related to experience design in customer-centered business.

Experience Design Corporate Roles
Corporate roles as related to experience design in customer-centered business.

Experience Design Roles
A brief description of the Experience Design category and the main design elements that fall within it. Editorial content is tnot included here.

Ebb & Flow: Design Seeks Equilibrium
This model is concerned with expansion and contraction of design as it adapts to social, cultural, and technological change. Niche skills are brough into design, absorbed, and returned to niche practice--permanently changing both design and the niche.