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Models
& Diagrams Models, Diagrams & Theories
Design
Organizations A proposed structure to fill current and future needs of
the design profession(s). An umbrella organization that works cooperatively with
multiple professional groups in a semiotic relationship. Note that I'm only showing
a sample of the various organizations. This diagram is not comprehensive!
Design,
Technology, People and Context Fast change vs. slow change. A proposed
model to help focus design priorities and understand cause and effect relationships
between design, technology, people and context of use.
UX Career Paths An example career progression with special emphasis on a strong relationship between UX discipline and Creative discipline. This is not an ideal scenario but rather an adaptation within an existing structure.
Insight-Drivenª
UCD Process This is a basic process framework I've used for user-centered
design in small, fast teams. An understanding of users, business and technology
is culminates in an Insight Brief and is followed by a series of fast design-build-test
iterations.
Core Experience Design Roles A description of the fundamental design
roles and their relationships to each other in the Web/Software Experience Design
space.
Brand
= User Experience An illustration of the one to one relationship between
cumulative user experience and brand. Disclaimer: I am not implying that branding
is equivalent to user experience or experience design.
Experience
Design Roles & Relationships This model attempts to show the various
UX roles and their relationships.
Strategy, Process & Roles
Strategy, process and roles as related to experience design in customer-centered
business.
Experience
Design Corporate Roles Corporate roles as related to experience design
in customer-centered business.
Experience
Design Roles A brief description of the Experience Design category and
the main design elements that fall within it. Editorial content is tnot included
here.
Ebb & Flow: Design Seeks Equilibrium
This model is concerned with expansion and contraction of design as it adapts to social, cultural, and technological change. Niche skills are brough into design, absorbed, and returned to niche practice--permanently changing both design and the niche.
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