Challis Hodge’s UXblog

User Experience | Design | Strategy

Archive for the 'Virtual Reality' Category

How Madison Avenue Is Wasting Millions on a Deserted Second Life

2ndlife.png

Wired’s contributing editor Frank Rose talks straight about Second Life.

“Companies say, ‘It’s an experiment’ — but what are they learning?” Tobaccowala asks. “Basically, they’re learning how to create an avatar and walk around in Second Life.” Which is fine if that’s what you want to do. Just don’t expect to sell a lot of Coke.

2 comments